The Lost Swords of Taliesin
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Devlog
- August 08, 2018 by The Lost Sectors#Stats, #Attributes, #Scriptable Objects, #Too much choiceStarting the code clean up this weekend and thinking about Scriptable objects and their place in Unity regarding my stat system. If you've seen the videos you might have noticed two columns for stats:... Continue reading
- November 26, 2017 by The Lost Sectors#Graphics, #MapAdding a quick video update of changes this week. I'll do some posting about the changes later tonight!... Continue reading
- October 27, 2017 by The Lost Sectors#scriptable objects, #commands, #spellsThe next part of the process won't have much that's 'visible' for users. What I'm going to do next is make it so that spells and commands (as well as items someday) will be ScriptableObjects within... Continue reading
- October 03, 2017 by The Lost Sectors#Lighting, #movement, #other light sourcesStill wandering around trying to get all the lighting exactly right. This is taking more time than I expected. I have a formula for illuminating from a single source (the player) but I'll eventually... Continue reading
- October 03, 2017 by The Lost Sectors#Darkness, #Illumination, #Line of Sight, #losI'm struggling with line of sight this week. The cardinal directions are easy. If something is in your face, you can't see directly behind it. But how do you handle a tile that is 9,4 away? Do you... Continue reading