The Lost Swords of Taliesin
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Devlog
- February 11, 2020 by Chris#Update, #engines, #delays, #dev lifeMaking long story slightly less long, when last I posted Unity got rid of their low end networking, or kinda did, but not really, but did, but will, but did with nothing to replace it and no plan to r... Continue reading
- June 28, 2019 by Chris#Alpha, #Design Doc, #Google Doc, #RulesSo, it's been a rough 6 months for me with this. Unity has done some weird stuff with their networking API breaking one of my tandum projects that used this code, and only thanks to Mirror am I able... Continue reading
- August 08, 2018 by Chris#Stats, #Attributes, #Scriptable Objects, #Too much choiceStarting the code clean up this weekend and thinking about Scriptable objects and their place in Unity regarding my stat system. If you've seen the videos you might have noticed two columns for stats:... Continue reading
- August 06, 2018 by Chris#Character Creation, #Update, #RefactorRefactoring a ton of code is next. I don't like most of my naming, or my grouping, and I'm pulling it from multiple sources so I want to basically revisit all my code and clean it into a more managea... Continue reading
- November 26, 2017 by Chris#Graphics, #MapAdding a quick video update of changes this week. I'll do some posting about the changes later tonight!... Continue reading
- October 27, 2017 by Chris#scriptable objects, #commands, #spellsThe next part of the process won't have much that's 'visible' for users. What I'm going to do next is make it so that spells and commands (as well as items someday) will be ScriptableObjects within... Continue reading
- October 03, 2017 by Chris#Lighting, #movement, #other light sourcesStill wandering around trying to get all the lighting exactly right. This is taking more time than I expected. I have a formula for illuminating from a single source (the player) but I'll eventually... Continue reading
- October 03, 2017 by Chris#Darkness, #Illumination, #Line of Sight, #losI'm struggling with line of sight this week. The cardinal directions are easy. If something is in your face, you can't see directly behind it. But how do you handle a tile that is 9,4 away? Do you... Continue reading