Scaling back for now,
So, it's been a rough 6 months for me with this. Unity has done some weird stuff with their networking API breaking one of my tandum projects that used this code, and only thanks to Mirror am I able to salvage it. It's been super discouraging and as someone doing this in their spare time and not as a full time job, that's slowed things down a lot.
But, what I had was kinda fun, and another bit of code I had I think would be enough to make an alpha 0.1.0 game play thing I could make public and feel OK with that. It's still going to take some time to cobble together, but I'm going to start pushing again to get this moving forward.
As such, here's the early Alpha release doc rules I'm setting for myself to make sure I can do this without scope creeping myself into an indifinate never reachable finish line: https://docs.google.com/document/d/1P4f2SQcvrv9xqFwNh6M_Oj8l34upNYLkr7UMv40Yz-M/...
If you're still following this, thank you, you're amazing.
The Lost Swords of Taliesin
An RPG inspired by 8-bit classics like Ultima 3, Deathlord and Questron.
Status | Prototype |
Author | The Lost Sectors |
Genre | Role Playing |
Tags | 8-Bit, Fantasy, Retro, ultima |
More posts
- Dungeon ChangeApr 27, 2020
- UpdateFeb 11, 2020
- Devlogs I meant to post and one I have to reportJan 31, 2019
- Why I dread clean upAug 08, 2018
- Character Creation In PlaceAug 06, 2018
- Does it have to be funApr 21, 2018
- It's the little thingsApr 05, 2018
- Thanks and progressNov 28, 2017
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