I'm still on the fence about this, because I do like the appearance of creatures walking towards the party, I'm thinking of doing 3d dungeons with the 2d landsc...
Making long story slightly less long, when last I posted Unity got rid of their low end networking, or kinda did, but not really, but did, but will, but did wit...
So, it's been a rough 6 months for me with this. Unity has done some weird stuff with their networking API breaking one of my tandum projects that used this co...
So, I haven't been here much, but that doesn't mean I haven't been busy. Mostly, I've been reworking how to do the maps so that there is better optimization of...
Starting the code clean up this weekend and thinking about Scriptable objects and their place in Unity regarding my stat system. If you've seen the videos you m...
Refactoring a ton of code is next. I don't like most of my naming, or my grouping, and I'm pulling it from multiple sources so I want to basically revisit all...
I can Thank Matt for this one. I had been struggling so long with how to make combat fun, when he just asked "Does it have to be fun? We love Questron, but th...